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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x No need to define the vertex format, and even Cocos has support for sprite meshes.

Build 98
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Soft Body in Godot 3.1

Mircosoft Game Dev

To create a Soft Ball is to add a SoftBody node and add a mesh to it, in this case I used a sphere maded in Blender (I used a custom mesh because the sphere created dynamically by Godot is not completely closed, but just for a test you can use it). Now, just click Play and enjoy your soft ball :).

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

A signed distance field collision feature on GPU has also been added, which allows the user to perform collision detection using a voxelized version of the source mesh, eliminating the need to create a convex decomposition. Advanced demos are no longer bundled with the SDK.

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Most importantly: Make backups before opening any existing project in Godot 4.0

Alpha 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Revamped collision layer grid in the inspector. You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). HTML5: PWA, Godot/JavaScript interface, AudioWorklet. Dynamic BVH for Godot Physics 2D.

UX 52
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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

For example, VRM allows cel-shaded characters with custom hair, clothing and collisions. From @HugoLocurcio 's Godot Reflection demo. Allowing constructing meshes in Godot and exporting them. In some cases, broken animations could take enomous effort to correct. glTF allows the creation of extensions for any purpose.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

C# version of the Dodge the Creeps demo running in Firefox. Skin support allows multiple meshes to share a single skeleton. formats permit more than 4 bone weights per vertex, such meshes are currently unsupported in Godot 3.2. x release. support via Mono 6.6, the switch to.NET Framework 4.7 and FBX scenes. To add to the 3.2

Feature 52