Remove Collision Remove Demo Remove Writing
article thumbnail

Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x A dev, Night by Night 00, shared his work on building warpable and wearable materials for games.

Build 98
article thumbnail

Godot's ragdoll system

Mircosoft Game Dev

To show you how to use it, I will apply it to the Platformer3D demo that can be downloaded on GitHub or on the Asset Library. Collision shape adjustment. After cleaning it up you will have to adjust the collision shape and/or the size of physical bones in order to match the part of body that each bone should simulate.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3

article thumbnail

GSoC 2021 - Progress report #1

Mircosoft Game Dev

A lot of developers prefer to use their familiar tools when it comes to writing and debugging code. Fake Bidi : Some writing systems like the Arabic script use a Right-To-Left system. The demo project. I'm now working on the documentation and including the demo project in the official demos. PR: #50454.

Debug 52
article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Revamped collision layer grid in the inspector. You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Example original mesh (40K vertices): Simplified convex hull of that mesh (56 vertices): Revamped collision layer grid in the inspector. Lossless WebP encoding.

UX 52
article thumbnail

Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

C# version of the Dodge the Creeps demo running in Firefox. Beyond improving usability and fixing bugs, he implemented many additional useful nodes to write more advanced shaders with greater flexibility. This greatly simplifies the process of generating e.g. collision shapes to add collisions to any given 3D mesh.

Feature 52
article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. Those now come with support for attractors, collision , trails , sub-emitters and manual emission. beta 1 now!

Beta 52