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GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.
Donations and corporate grants play a vital role in enabling us to develop Godot at this sustained pace, since they are our only source of income, and are used 100% to pay developers to work on the engine. Revamped collision layer grid in the inspector. Thanks to all of you patrons from the bottom of our hearts! x when possible.
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX. GUI: Improve ColorPicker UX ( GH-62910 ). Particles: Adds amount property to collision sub particles ( GH-66349 ).
See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker's UX. GUI: Improve ColorPicker UX ( GH-62910 ). Particles: Adds amount property to collision sub particles ( GH-66349 ).
in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Additional funding will enable us to hire more core developers to work full-time on the engine, and thus further improve its development pace and stability.
But the rest of us engine contributors did not stay idle in the meantime, and a strong focus was put on fixing as many issues as we could to make Godot 3.2 Almost every area of the engine has seen some degree of enhancement, and we encourage users to move their active projects to Godot 3.2 And indeed, shortly after releasing 3.1
stable branch in January 2020 as a major update to our free and open source game engine. Files: Improve UX of drive letters ( GH-36639 ). Physics: Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D ( GH-39399 ). And many more bug fixes and usability enhancements all around the engine!
Files: Improve UX of drive letters ( GH-36639 ). Physics: Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D ( GH-39399 ). And many more bug fixes and usability enhancements all around the engine! Editor: Add editor freelook navigation scheme settings ( GH-37989 ). Godot 3.2.2
Files: Improve UX of drive letters ( GH-36639 ). Physics: Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D ( GH-39399 ). And many more bug fixes and usability enhancements all around the engine! Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ). Godot 3.2.2
Files: Improve UX of drive letters ( GH-36639 ). Physics: Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D ( GH-39399 ). And many more bug fixes and usability enhancements all around the engine! Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ). Godot 3.2.2
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