Remove Collision Remove Fighting Remove Mechanics
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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

Such mechanics would be perfect for testing the collision system, which I have yet to develop. For example, the engine does not have any culling mechanism. Loading times were too long and Z-fighting was apparent. In no time, the car was driving around the city following a determined path. So, what issues did find?

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Stunt supervisor: Fairy behind the scenes

Filmustage

The mechanism is a metal rod, on one side of which the actor is attached, and the stuntman himself is dressed in a green or blue suit and controls the ring at the other end. Many professional stuntmen, like Monique Canderton (link to the IMDb profile ), argue that it is impossible to replace the Wires mechanisms.

Film 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

In addition to being our first in-person convention in over two years, Play NYC was also the first time we've exhibited a version of Kristala that features our brand new player character and custom combats animations.plus a fast-paced, exciting mini-boss fight! Fixing collision on trees. Fixing interactive water BPs.

Dev 52
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

This makes it ideal for fighting games, Metroidvanias, and RPGs. to deliver fluid animation, layered environments, and tight control mechanics. is a playground for creative expression, balancing modern mechanics with timeless design principles. Artistic Flexibility : Unlike full 3D, 2.5D Grid-based gameplay thrives in a fixed 2.5D

Art 52