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Components: The data attached to entities, like meshes, physics, or animations. I’ve always believed that developers shouldn’t have to fight with the tools—they should just work. Want collision? After wrapping up the Collision System, my focus will shift to finalizing the documentation and writing tutorials. What’s Next?
GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). version after its release, which may affect your project: Rendering issues for both GLES2 and GLES3 with 3D meshes using blend shapes and octahedral compression ( GH-58789 ). Known incompatibilities.
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