Remove Collision Remove First person Remove Render
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). or earlier (see GH-42051 ).

Bug 52
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How do you Choose the Best Game Design Software for your Project?

Big Games

Understanding Your Project Requirements Game Genre The first thing that one should always consider is genre. Different software may cater to specific genres, whether it is first-person shooter, role-playing game, strategy game, or simulation. It is important to understand the genre of your game.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

Being able to actually play as an Impostor or Crewmate in first person was just so appealing to players.” Aside from making it first person, which was incredibly important, the next big one was adding spatial voice chat. A collision glitch like that in a PC game that may be funny or silly is a lot more intense in VR.”

Dev 91