Maintenance release: Godot 3.2.3
Mircosoft Game Dev
SEPTEMBER 17, 2020
Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Sprite3D: The material_override now overrides the texture when drawing. or earlier (see GH-42051 ). If you upgrade from 3.2 be sure to also check the changes from 3.2.2
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