Remove Collision Remove Game Engine Remove Mobile
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

3D: Add changeable freelook speed in Game Window ( GH-102704 ). 3D: Fix collision reposition with CSGShape3D ( GH-102286 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ).

Beta 72
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Chunk tilemap physics The current implementation of TileMapLayer uses individual collision bodies for every single cell, which is extremely wasteful and a likely cause of runtime performance issues for 2D scenes relying on physics. Rendering: Significantly reduce per-frame memory allocations from the heap in the Mobile renderer ( GH-103794 ).

Dev 75
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-94783 ) Change NavigationMesh to also parse collision shapes by default. This is part of an effort to encourage users to use collision shapes for NavigationMesh instead of visual meshes as collision shapes are much simpler and thus more efficient for Navigation. ( GH-95013 ) XR: Disable hand tracking by default.

Beta 106
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Fix mobile and gl_compatibility renderers sky_transform operations ( GH-69636 ). Linux: Split fullscreen mode into WINDOW_MODE_EXCLUSIVE_FULLSCREEN and WINDOW_MODE_FULLSCREEN to improve multi-window handling ( GH-69707 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). Rendering: Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer ( GH-71939 ).

Beta 99
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Turn an Android App into a Godot Quest VR App in 3 Steps

Mircosoft Game Dev

It’s even more so if you are not familiar with graphics and game engine-related tools and technologies. My primary background was in Android mobile development and so when I initially approached the field of Virtual Reality, I was at a loss and quickly ran into a wall. This used to be my experience.