Remove Collision Remove Game Engine Remove Platformer
article thumbnail

Cocos Creator 3.8 Community Beta is now available

Cocos

Google Play Games on PC Platform Support At this year’s Google IO conference, Google Play Games on PC and the large-screen experience received significant attention as Android platform updates. There are already many well-known Cocos games published on the platform on their own. AGP upgraded to 8.0.2.

Beta 52
article thumbnail

How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ).

Beta 101
article thumbnail

Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ). Mono build (C# support + all the above). if something that worked fine in 3.2.1

Beta 52
article thumbnail

Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ). Mono build (C# support + all the above). if something that worked fine in 3.2.1

article thumbnail

Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Rename JavaScript platform to Web ( GH-65023 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ). Physics: Fix collision solving between world boundary and motion shape ( GH-64936 ).

Alpha 52
article thumbnail

Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Physics: Implement analytic collision normals ( GH-71447 ). Rendering: Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling ( GH-71574 ). Import: Avoid importing MSVC obj files ( GH-71662 ). Linux/Windows: Force disable Vulkan overlays in the editor and project manager ( GH-71515 ).

Beta 100