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Editor: Add one-way indicator to tile collision editor ( GH-67283 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Core: Handle corner cases for curve baking ( GH-69726 ).
Editor: Add one-way indicator to tile collision editor ( GH-67283 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Core: Handle corner cases for curve baking ( GH-69726 ).
Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! API documentation updates.
Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! API documentation updates.
Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). or earlier (see GH-42051 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).
Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! or earlier (see GH-42051 ).
This version worked well but we felt it was still far from the usability and features of a modern gameengine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Collision and navigation debugging. In the vein of larger gameengines, Godot has now live editing support.
Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. Improve Culling: Portals (rewrite as polygon-based) and Rooms. Other popular gameengines present hard edges between one probe and the next. TODO for Milestone #3 (December 2016). Add Clustered lighting (before this all is forward).
A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. The fix seems relatively safe but this will require heavy testing to make sure it doesn't regress - if you have 3D games using Bullet physics, please try this RC 2 and report any issue.
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ).
The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in gameengines today, such as: Full principled BSDF. Bullet Physics backend. Improved flat style box.
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