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Hello, fellow indie gamers and RPG enthusiasts! In addition to a major NPC that we're currently keeping under wraps until our gameplay trailer is finished, Shelly also started working on the model for our male playable character. How's it going? We hope well. Wait, wait, wait. Animation / Rigging / Production.
However, if we jump back into our inspector tab and select “is trigger”, essentially, we’re changing this object from a collision object to a trigger object. We don’t want it to trigger if an enemy or NPC walks within the area, so let’s set up a Unit which will allow for the identification of our player. Want to Make Video Games?
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Fixing collision on trees. Welcome, beautiful creatures!
Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC.
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