Remove Collision Remove Lightmap Remove Scripting
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. Many fixes to one-way collisions. New CPU lightmapper.

article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. Mid- and post-processing.

Render 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Those now come with support for attractors, collision , trails , sub-emitters and manual emission. This included adding new collision shapes, cylinder and heightmap , as well as re-implementing SoftBody nodes.

Beta 52