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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Racing portfolio Studio Perfect Pixel Dude, based in the city of Kalisz, Poland, was founded in 2013.

Pixel 156
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Godot 3.1 will get many improvements to KinematicBody

Mircosoft Game Dev

This function tries to move the character using that velocity and every time a collision is found, it will slide against it (and adjust the velocity accordingly). snap 32 pixels down velocity = move_and_slide_with_snap(velocity, Vector2(0, -1), Vector2(0, 32)). velocity = move_and_slide(velocity). > 0: jumping = false.

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Rename JavaScript platform to Web ( GH-65023 ). GUI: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ).

Alpha 52
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions (new in beta 6). See godot-docs#4213 for the updated documentation.

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

Render 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Supporting the project.