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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Inside your Unity project, create a new folder and name it shader scripts. In your Shader Scripts folder Right Click -> Create -> Shader -> Standard Surface Shader.

Shaders 90
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Godot 3.1 will get many improvements to KinematicBody

Mircosoft Game Dev

This function tries to move the character using that velocity and every time a collision is found, it will slide against it (and adjust the velocity accordingly). snap 32 pixels down velocity = move_and_slide_with_snap(velocity, Vector2(0, -1), Vector2(0, 32)). velocity = move_and_slide(velocity). > 0: jumping = false.

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Breakout: Paddle

The Liquid Fire

Now that we’ve got some experience scripting, we can get slightly more advanced with the creation of our Paddle. Change the Rigidbody 2D “Body Type” to “Kinematic” Create The Script. Create a new C# Script named “Paddle”, and open the script for editing. About The Script.

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Core: Make property_*_revert methods multilevel and expose them for scripting ( GH-64334 ). GUI: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Rendering: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ).

Alpha 52
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Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

Editor: Script-class-aware Inspector & related controls ( GH-62413 ). Editor: Show override icon in script editor gutter ( GH-65535 ). GDScript: Fix loading/updating scripts after external changes on disk (manually or via LSP) ( GH-63224 , GH-66405 ). Core: Change UndoRedo to use Callables ( GH-66070 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Auto-reload scripts with external editor ( GH-51828 ).

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3