Remove Collision Remove Pixel Remove Sprite
article thumbnail

Atari ST Programming: STOS BASIC Sprite Movement

Retro Game Coders

In the last part of this STOS BASIC Tutorial we loaded a sprite but it just sat there, let’s fix that … One of the ways that STOS BASIC helps us to build interactive programs and games is in the sprite movement features because they are not only easy, but they do their thing without our constant input. Custom Mouse Pointer.

Sprite 52
article thumbnail

Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. This isn’t intended to be super fun, just ensure we know how to have a bad guy sprite that can cause the game to end when our player character is eaten. Background Tiles and Beating the Sprite Limits.

Sprite 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Module 3: Attack of the Snake (Lesson 10)

Game Designing

And the way to do that is by altering the collision mask on our block. Now, we haven’t talked about collision masks yet, so let’s do a quick overview of them and we’re going to dive way deeper into them in the next module where we make our space game. So open up your S p R block or really any of your sprites.

article thumbnail

Sprite Object Shape question

Cocos

I had tried the mask method already with no luck… but you mentioning it here pushed me to go try it some more… actually, I still had no luck using the graphic stencil… but the graphic ellipse did the trick perfectly! You saved me so much time!

Sprite 40
article thumbnail

Breakout: Layout

The Liquid Fire

When a game is “published”, the number of pixels rendered, and the aspect ratio used, are determined by the device that the game is running on, such as a television screen, web page, or even mobile device. Any remaining space that appears as a result of mis-matched aspect ratios, will just be left rendering black pixels.

Sprite 52
article thumbnail

Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). iOS: Capture and display xcodebuild output ( GH-54711 ).

Tile 52
article thumbnail

Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ).

Tile 52