Godot 3.4 is released with major features and UX polish
Mircosoft Game Dev
NOVEMBER 6, 2021
Revamped collision layer grid in the inspector. Although raster (pixel based) occlusion culling will not be available until Godot 4, some geometrical occlusion methods are being added to Godot 3. Example original mesh (40K vertices): Simplified convex hull of that mesh (56 vertices): Revamped collision layer grid in the inspector.
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