Remove Collision Remove Platformer Remove Tile
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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

Tile 52
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Spawn prefabs at random location without colliding with other prefabs

Cocos

Is there any chance I can work with the collision system? The collision system might work by checking the collision between platform tiles, if one platform tile collides with the others, it will be destroyed, then create a new one Make sure the grid size is the same as the ball.

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

This release has seen many platform-specific improvements from old and new contributors, especially for macOS, iOS, X11. Here are some highlights of the most important changes: Platform: iOS: MFI gamepad support, audio improvements. Platform: macOS: system menu integration, better multimonitor DPI scaling, audio and input improvements.

Tile 52
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Programming the Agon Light using C/C++

Retro Game Coders

For all my tutorials I tend to lean towards the same cross-platform dungeon crawler that I have been mainly so-far writing for Commodore machines using BASIC or CC65, and have also developed playable demos using using TRSE. tile = c; enemies[enemy_count].room tile = 158; enemies[enemy_count].room No Problem!

Tile 97
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Collision and navigation debugging. We added support for debugging collision shapes and navigation polygons, both in 2D and 3D, in run-time. Just select the "Visible Collision Shapes" and/or "Visible Navigation" options in the above menu to enable this. we are in need of an unified platform for sharing them.

Engine 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

Mesh 52