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Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Revamped collision layer grid in the inspector. Our HTML5 platform maintainer Fabio kept doing a lot of work for this platform in the 3.4 release: Better handling of moving platforms thanks to fabriceci : GH-50166. console.log("test").
Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-94783 ) Change NavigationMesh to also parse collision shapes by default. ended up making it into 4.4
In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. What's next.
This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Supporting the project.
is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Files: Improve UX of drive letters ( GH-36639 ). GDNative: Fix Variant size on 32-bit platforms ( GH-38799 ). Physics: Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D ( GH-39399 ).
is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Files: Improve UX of drive letters ( GH-36639 ). GDNative: Fix Variant size on 32-bit platforms ( GH-38799 ). Physics: Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D ( GH-39399 ).
is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Files: Improve UX of drive letters ( GH-36639 ). GDNative: Fix Variant size on 32-bit platforms ( GH-38799 ). Physics: Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D ( GH-39399 ).
includes 5 major features: C# support for the iOS platform. This nearly completes the platform support for C# projects in Godot (only UWP support is still missing). Our networking maintainer Fabio has been working for over a year on networking features and the HTML5 platform thanks to an award from Mozilla.
branch, we will keep maintaining it with relevant bug fixes and platform-specific changes in the coming months (notably with a 3.1.3 added support for exporting projects to desktop platforms (Linux, macOS and Windows). We did our best to preserve compatibility between 3.1 For users who choose to stay on the 3.1 maintenance release).
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