Remove Collision Remove Point and Click Remove Scripting
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Lesson 4: Creating and Using Scripts

Game Designing

  Summary In this Unity Scripts tutorial, we explain the main concepts that apply to scripting in Unity. You’ll learn how to use Unity with C# and the tips and hacks to optimizing your scripts. About Scripting Scripting is an essential ingredient in all games. Welcome to another Unity tutorial.

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Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

In the TMP Importer window, click on "Import TMP Essentials" Finally, expand the Calc game object in the Hierarchy tab. Key Script With our assets prepared, let's dive into implementing the logic. We will start by writing a Key script that will define the behaviour of an individual button for our calculator.

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Breakout: Blocks

The Liquid Fire

For example, you can select one Block in the Hierarchy window, and then shift + left-click the last block, and it will select all of the blocks in between. Left-click and drag the original Block from the Hierarchy window to the Project window, and drop it onto the “Assets/Prefabs” folder. Create A Script.

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Breakout: Game

The Liquid Fire

Create A Hole Script. Create a new C# Script named “Hole”, which we will use to trigger a lose condition where the ball reaches the bottom of the screen. Copy the code below and save the script. Copy the code below and save the script. About The Hole Script. Update the Block Script.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Inside your Unity project, create a new folder and name it shader scripts. Now that we have the shader, create a new material by Right Click -> Create -> Material.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. C#: Fix reloading tool scripts in the editor ( GH-52883 ). Jump to the Downloads section.

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

3D editor: Ability to select subscenes when clicking them in the viewport. Physics: Add one-way collision to tile-set/tile-map. Editor: Instanced scenes: Keep default exported script values unless overriden. Math: Correct hash behavior for floating point numbers. Physics: Fix one-way-collision detection.

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