Remove Collision Remove Point and Click Remove Tile
article thumbnail

Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

Tile 52
article thumbnail

Maintenance release: Godot 2.1.4

Mircosoft Game Dev

3D editor: Ability to select subscenes when clicking them in the viewport. Physics: Add one-way collision to tile-set/tile-map. Math: Correct hash behavior for floating point numbers. Physics: Fix one-way-collision detection. Platform: macOS: Add Ctrl+Click support for Right Click actions.

Tile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ).

Mesh 52