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Ask a Game Dev - Untitled Article

Ask a Game Dev

Because the model has a huge number of polygons and we have to play at 60 frames per second. How many collision checks do you need to make here to see if Zangief gets hit? Now here’s a question - how many collision checks do I need to make in order to tell if Ryu hit Gief this frame? If yes, Zangief gets hit.

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Rect/containsPoint and collider components

Cocos

Hi there, I’m working on a game that requires the use of rectangle, circle, and polygon colliders (Using CC version 2.x). Using that approach, I was wondering if you need the non-physics collision system to make rect and containsPoint work for collisions other than just rectangle to rectangle collisions.

Polygon 40
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Core: Handle corner cases for curve baking ( GH-69726 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. Core: Handle corner cases for curve baking ( GH-69726 ).

Beta 74
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). PathFollow3D: Fix repeated updates of PathFollow3D Transform ( GH-40197 ). stb_vorbis 1.20, wslay 1.1.1).

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). PathFollow3D: Fix repeated updates of PathFollow3D Transform ( GH-40197 ). stb_vorbis 1.20, wslay 1.1.1).

Bug 52