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Studio owners Allie and Tiff share their tips and tricks on rigging/animation and level design, respectively, and lead programmer Will walks us through the inner workings of Unreal Engine 4. Animation / Rigging / Production. Here's a peek at some of our favorite moments from the past week's streams.
To connect the wall with Kristala's story and aesthetic, Tiff then created a BluePrint using a translucent crystal material that renders the wall invisible (without collision) on the first passthrough. Once initially passed, the wall becomes visible and has collision. Game Production / Rigging / Animation.
Fixing collision on trees. link] Rigging / Animation. To start her workload for this sprint, Lead Level Designer, Tiffany, worked on addressing a bunch of small revisions for The Dalamase, such as: Building lighting. Fixing interactive water BPs. Adding boundaries to the Leech Pit level area.
Tiff also worked on figuring out why the camera was getting sucked into the player character's body before addressing some collision issues and increasing the radii for pickups. NISARGA CLAN: MYRTUNA CLAN: TANDARA CLAN: KEOZA CLAN: SYKOMANA CLAN: LYUMINA CLAN: Animation / Rigging / Game Production.
The parasite model we’ll use in this game is downloaded from www.mixamo.com : Mixamo is a really useful site for game developer becuase all the 3D models are free, plus you can animate them and you can even upload your own 3D models, rig them, and animate them.
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