Remove Concepts Remove Console Remove Horror
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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Like Seoul-based Funnylocks with their recently released horror action shooter Unstoppable. The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

His experiences have led him to focus on the development of VR games based on popular intellectual properties such as Creed: Rise to Glory and an upcoming sci-fi horror game inspired by the Alien movies. It’s not comparable to what you get on a traditional console or a PC.” and blockchain.

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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. Fall Guys has a strong position in the casual market for PC/console players.

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How to build successful VR games as a solo developer

Game Analytics

I focused on the horror aspect to make it more engaging, and it pretty much designed itself after that. So rather than coming up with an entirely new concept for his second title, he stuck to his guns and layered in more elements – like in-game combat and the use of limited resources – to get people more engaged.

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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

Starting with a port of 1942 for the Nintendo Entertainment System also published in 1985, Capcom began focusing on the home console market, which would eventually become its main segment. But the 1985 releases Commando and Ghosts ‘n Goblins finally catapulted Capcom to commercial success.