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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

This calls for another ECS concept: “ Archetypes ”. Later on, I learnt about State Machines and found out these two concepts could mix pretty well. The current concept. Add-ons: the Logger Console and Doc Generator - by Zachary Shea, Programmer and UX design. For a networked sandbox? That doesn’t work so much.

Build 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. While Sony’s contributions to the VR market are significant, they are often overlooked due to the console’s gaming-oriented niche. and blockchain.

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Happy 5th Steam Release Anniversary

Greenheart Games

This is what the game looked like as a prototype. We spend a few months in this prototype developing the algorithms on how points are generated, what decisions players make, and how virtual games are reviewed and judged. We took our prototype and ported it from C# to JavaScript. – We have released 58 updates to the game.