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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. Will you ever work in a team or is it only solo for you?

Dev 104
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How to Create a Synopsis for Different Film Genres

Filmustage

A compelling drama synopsis needs elements different from those of an action thriller or a horror film. Horror and sci-fi writers must balance their world-building elements with suspense. Horror synopses walk a fine line between intrigue and mystery. Horror synopses can kill suspense by revealing too much too soon.

Film 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

His experiences have led him to focus on the development of VR games based on popular intellectual properties such as Creed: Rise to Glory and an upcoming sci-fi horror game inspired by the Alien movies. The discussion also addressed the challenges of producing quality content for VR. and blockchain.

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How to build successful VR games as a solo developer

Game Analytics

I focused on the horror aspect to make it more engaging, and it pretty much designed itself after that. So rather than coming up with an entirely new concept for his second title, he stuck to his guns and layered in more elements – like in-game combat and the use of limited resources – to get people more engaged.

Build 86
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The Difference Between a Logline, Synopsis, and Treatment

Filmustage

The logline delivers the core concept in just one sentence. Horror synopses build tension and reveal the threat. A well-crafted treatment becomes the blueprint that changes a concept into a viable screen project. Content evaluation assesses story logic, character development, and market viability.

Writing 52
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Best Script Coverage Services in 2025: What Professional Readers Won't Tell You

Filmustage

In addition to these components, many coverage formats include a grading grid that scores specific elements (concept, characters, dialogue, etc.) The team's experts include Peter Briggs (Action/Adventure, Drama), Dash Finley (Thriller, Horror), and Jenna Mattison (Drama, Thriller). on a scale. Reports assess in different categories.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. It was relatively easy. I dont want to work on my game 7 days a week.