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The Evolution of Game Testing: How Modern QA Teams Adapt to Complex Gaming Landscapes

iXie gaming

The world of video games has undergone a remarkable transformation over the years, evolving from simple pixelated screens to immersive, open-world environments with complex narratives and stunning graphics. This shift requires testers to be more versatile and knowledgeable about various platforms and technologies.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Here are some of them: AI-Powered Content Creators Ludo AI: This tool excels at generating gameplay concepts and mechanics based on your preferences. Dimensions: This platform focuses on AI-powered 3D asset creation.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Since the calculation is all done in the lighting phase, the pixels of the hidden parts of the models have already been discarded by depth testing, greatly avoiding unnecessary computations and thus improving performance. GBuffer Definition of GBuffer In Deferred Rendering, the most important concept is the: GBuffer.

Render 52
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Why Marvel Snap became a hit and for how long will it remain one?

Deconstructor of Fun

Cross-platform isn’t there yet Despite its massive reach on mobile, Marvel Snap has had limited success on PC where the game has also been available since launch. To be fair, the game is still in early access status on Steam, which has triggered users to complain about the unpolished status.

Mobile 101
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App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games?

Deconstructor of Fun

There are cross platform games that sell items outside the App Store that can be used with the mobile version on the App Store. There is also the fact that the App Store allows certain price tags for IAP items which completely destroys the concept of secondary market. deal Big Pixel Studios veterans' Landmark Games raise $4.6m

Mobile 52