Remove Concepts Remove Debug Remove Scripting
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This feature being implemented at the core of the engine means that all scripting languages (GDScript, C#, C++) can take advantage by interfacing with Godots Dictionary type. You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values.

Beta 106
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Project: Allow undocking the Script editor and the Shader editor. For things like the Script editor, this means you can move it to another screen, move the undocked window to be side-by-side with the main window, or just using Alt+Tab to change between the main window and the undocked one. UV2 Texel Density Debug Draw Mode.

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Godot gets new Animation Tree + State Machine

Mircosoft Game Dev

This state machine is rather simple but very efficient, and relies on the concept of travel. Conditions to change states are not supported, but can be easily scripted by adding scripted transitions (we'll see in the future whether this is worth adding to the core or can remain an extension). Custom Blend Nodes. Compatibility.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Construct your scenes however, and they’ll work – it’s the definition of a “scripted game”. This calls for another ECS concept: “ Archetypes ”. Later on, I learnt about State Machines and found out these two concepts could mix pretty well. The current concept. It's also meant for linear gameplay. For a networked sandbox?

Build 52
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Godot Showcase - Human Diaspora developer interview

Mircosoft Game Dev

The node architecture with the concept of scene within scenes and the straightforward way of scripting with GDScript sealed the deal for me. I love the iterative approach of Godot to test ideas as fast as possible: import a model, create a sub-scene for it with its associated specialized scripts, hit play and iterate over.

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Is Game Automation the Next Generation of Testing?

iXie gaming

This blog explores the concept of game automation, its potential benefits, challenges, and its role in shaping the next generation of testing in the gaming industry. Understanding Game Automation: Game automation refers to the use of software tools and scripts to perform automated tests on video games.

Bug 52