Remove Concepts Remove Demo Remove Prototyping
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Game Dev Glossary: Prototype, Vertical Slice, First Playable, MVP, Demo

Ask a Game Dev

Each of the terms are the same basic concept - a demonstration of gameplay - but they each have small but important distinctions. Prototype - A playable example of a single gameplay system to prove out the concept. The above screenshot is from the Breath of the Wild systems prototype - wind, fire, etc.

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Video Game Prototyping and Its Importance in Game Development

Logic Simplified

Therefore, before developing the game's final version, you must test a prototype. What is a video game prototype, and why is it essential? Video game prototyping is the process of developing a rough plan for your game. Video game prototyping also aids developers in determining what works in their game and what does not.

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In regard to the vertical slice. Do studios work on/produce it to pitch a game or is it used as a milestone to reassure the money people that the game is progressing? (or both)?

Ask a Game Dev

Because it's a showcase, the vertical slice is an excellent demo to pitch to executives and publishers. Similarly, the vertical slice also serves as a proof-of-concept for an internal project and used to get the green light for continued development. Call of Duty, Pokemon, Madden, etc.).

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Talking Without Words

Brand Game Development

You have very limited ways of communicating complicated concepts to your players with static cardboard and plastic, so what you imply and what you suggest through your game’s design is very important! This is something he slapped together quickly as a demo because his real goal was just to outline the country and the road structure.

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NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

Rather than generating complete results with only high-level user guidance, this prototype shows how AI can function as a brush in the hands of an artist. If you missed the live show, see the prerecorded version of this demo. Inspiration images are a common concept in 3D design. This prototype achieves an inference speed of 0.23-0.15s

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Godot Editor running in a web browser

Mircosoft Game Dev

After this necessary preface, let’s get to the news: a Godot Editor prototype running in browsers is being presented at this address. Note: As of this writing, this prototype requires a recent Chromium-based browser or Firefox Nightly. This is, again, provided as a proof-of-concept and browser support is very limited for now.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. ” However, he admitted that the market was muddied by the “mad dash to the metaverse,” an idea that intertwines VR and AR technology with the concepts of Web 3.0 and blockchain.