Remove Concepts Remove Demo Remove Prototyping
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. Something I want to feel in a game rather than a structured concept. Play the Katanaut demo on Steam , full release later this year. he says, describing the core inspiration for Katanaut.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. Play the demo now. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.”

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The long, surreal development journey of Hungry Pixel’s debut game NetherWorld

PreMortem.Games

Dark and Decadent The initial concept of NetherWorld was just as chaotic as the game itself. Inspired by that idea, Barreno began coding a simple prototype about a heartbroken guy stumbling into a surreal, vice-drenched adventure. Play the demo now on Steam. You have to be mentally ready for both outcomes.”

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Game Dev Glossary: Prototype, Vertical Slice, First Playable, MVP, Demo

Ask a Game Dev

Each of the terms are the same basic concept - a demonstration of gameplay - but they each have small but important distinctions. Prototype - A playable example of a single gameplay system to prove out the concept. The above screenshot is from the Breath of the Wild systems prototype - wind, fire, etc.

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Video Game Prototyping and Its Importance in Game Development

Logic Simplified

Therefore, before developing the game's final version, you must test a prototype. What is a video game prototype, and why is it essential? Video game prototyping is the process of developing a rough plan for your game. Video game prototyping also aids developers in determining what works in their game and what does not.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. Meanwhile, Sony is happy with the VR demo, and the studio is getting more experienced with Unreal.

Art
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Talking Without Words

Brand Game Development

You have very limited ways of communicating complicated concepts to your players with static cardboard and plastic, so what you imply and what you suggest through your game’s design is very important! This is something he slapped together quickly as a demo because his real goal was just to outline the country and the road structure.