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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . Now we’re much bigger and have lived way past them.”
In this blog, we look at some of the new and interesting ways developers have implemented minigames into some of the most popular mobile titles on the market, from Royal Match’s Wordle-inspired potion puzzle to Goddess of Victory: NIKKE’s recreation of Dave the Diver. That’s even more true now than it was back in April 2023.
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. I’ve come up with a theory which I call the Five Levels of Communication through Game Development.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. What are game mechanics?
“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Join my community of over 2,000 game developers, artists, and passionate creators. Theme and mechanics are inseparable parts of board games as a whole. There is no hard-and-fast line that splits mechanics and theme.
Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. I became a solo developer initially because I wanted to make games, plain and simple, he says. Despite the rewards, solo development comes with challenges. ” Why did you become a solo developer?
But as the story developed, it took on a life of its own. We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.”
Belgian developer Cyborn has introduced a fresh perspective on mixed-reality gaming with the release of Wall Town Wonders , a game that transforms living spaces into bustling miniature towns built right on the wall. Within days, the concept was pitched to Meta and greenlit enthusiastically. But I’m happy we put it in already.”
years of development. The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. One day the idea simply popped up”, explains Carlsen.
Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.
Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Why did you become a solo developer? How do you stay motivated through (years of) development?
The concept evolved from there, eventually centering on an inn caught between two rival guilds of adventurers. From mechanics to level design and even the story and visuals, the team has worked to align everything with this focus. Player feedback has been invaluable throughout the development process.
First-time Swedish developer Far Out Games has meticulously crafted a neon-drenched Americana, complete with pink motels, sun-soaked suburbs and classic diners, all ready to be obliterated by you and your unstoppable delivery truck. After all the years of development, Nielsen is still impressed by their own game.
However, as development progressed, the concept evolved into something much more narrative-driven. Throughout the development of various games, we have learned a lot. Our cooperation with Chibig was limited to the initial stages of development,” says Carratalá. “We
Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development. The following excerpt is from Games Speak through Mechanics, Not Rules (Dev Diary: 04/28/17). That’s a mechanic.
Game development is a multi-disciplinary field that requires a combination of skills in programming, design, and mathematics. While programming and design skills are essential for creating a fun and engaging gaming experience, mathematical concepts play a crucial role in building the underlying mechanics that drive a game.
Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.
Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?
Board game development is notorious for its trial-and-error approach. Experienced designers and developers will tell you that it’s all about iteration. Everything can be scrapped at a moment’s notice – mechanics, rules, art, and even basic core concepts. Need help on your board game?
Join my community of over 2,000 game developers, artists, and passionate creators. Operational failures come from a problem in your plan’s implementation, but not necessarily the core concepts of your plan. We’ll use the game development process – from start to finish – as an example.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. The seed for Void Sails was planted during one of the team’s early brainstorming sessions.
It’s the brainchild of six developers from Copenhagen, operating under the name of Indoor Sunglasses. They’ve developed a vertical slice of Mind Diver containing the core mechanics and two areas, offering around 1.5-2 As for the future, Indoor Sunglasses has ambitious plans. 2 hours of engaging puzzles and story.
Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. He had to set up strict boundaries and even make the AI powered character ‘drunk and forgetful’ to pull it off, but, according to the developer, the experience has moved players to tears.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the first of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
Game developer from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m The reality is that game development is really hard, and the psychological pressure is the worst part of it.”
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The basic idea of the core engine is “what’s left when you strip a game of mechanics and obstacles. Join my community of over 2,000 game developers, artists, and passionate creators. Click here.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixth of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Short-term mechanic testing.
Developing a game is no child’s play! Game developers can vouch that the game development landscape does not look as pretty and exciting as it seems. If you are just starting as a game developer, this blog will provide all the steps and processes constituting the game development cycle.
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We
Much like theme vs. mechanics , separating people into gateway gamers and hardcore gamers is another persistent dichotomy in the board game community. Unlike theme and mechanics, though, I think this distinction is much more useful. Join my community of over 2,000 game developers, artists, and passionate creators.
Tomasz Kaye had prior game development experience, with credits on Ibb & Obb and Chalo Chalo , but this time he went solo for his latest creation Axe Ghost. “It What started as a simple concept quickly turned into a game that challenges players with a mix of strategic depth and risk-reward mechanics.
The small team of six to seven professionals is tasked with wading through roughly 150 new concepts per month, determining which few might have the potential to become the next big title. Kepler Interactive’s selection process hinges on more than just a game’s polish—it’s about the ‘vibe’ and the unique potential of the concept.
Competition is fierce in the mobile game market, but even more so for developers of casual and hyper-casual games. So, what can mobile game developers do to increase the chances of their games performing well? So, what can mobile game developers do to increase the chances of their games performing well?
Therefore, before developing the game's final version, you must test a prototype. This is one of the most crucial parts of game development that can boost the game’s overall quality and success. Video game prototyping is the process of developing a rough plan for your game. It is the basis of high-quality game development.
Join my community of over 2,000 game developers, artists, and passionate creators. I think there are a ton of lessons to be learned from them, even for board game developers. That means implementing a number of catch-up mechanisms for losers, even if that might irritate skill players. Need help on your board game?
Live-service game development presents unique challenges that traditional pipelines werent designed to handle. Real-Time Collaboration: Unlike traditional game development, where asset creation follows a defined sequence, live-service game development requires tight cross-team collaboration. These include: (i).
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Join my community of over 2,000 game developers, artists, and passionate creators. Only after your game is functional and has a few mechanics and rules do I recommend bringing in play-testers. Click here.
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. As first-time indie developers, their journey mirrors the very game they’ve crafted. experience.
The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. One of the most popular monetization mechanics is the subscription-based battle pass , which was introduced via Valve’s DOTA 2 in 2013 but popularized by the worldwide phenomenon, Fortnite.
I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it. The Swap The initial idea that ignited the project was the core mechanic: The Swap.
Becoming a game developer/blogger was my second career choice. Join my community of over 2,000 game developers, artists, and passionate creators. For the purpose of this breakdown’s coherence, I won’t go into details of the shooting and marshal mechanics, nor will I cover the end-game shooting bonus.
Join my community of over 2,000 game developers, artists, and passionate creators. Worker placement is a very simple concept with really profound implications. There is a reason this mechanic is present in many BGG Top 100 Games such as Viticulture , Caverna , A Feast for Odin , and Agricola. But why exactly is that?
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