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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. Meanwhile, Aleksis is an entertaining character with a big complicated party setpiece that invokes past Arkane games and the game marketing. It would feel terrible. Maybe this is intentional?

Fighting 130
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Exploring the Boundless Potential of XR and AI

Logic Simplified

XR has a wide range of applications, from gaming and entertainment to education and training. For example, the AI-driven NPC (non-player characters) in the game can have their own behaviors and motivations, making them feel more like real characters. When XR and AI are combined, the possibilities for gaming are endless.

AI 96
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Concept Art. In our last issue, we introduced you to a bunch of new team members that recently joined our growing family, including our newest Environmental Concept artist, Harold. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52
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The Future of Art & AI in Game Production

iXie gaming

Join us as we unlock the endless possibilities that emerge from the fusion of creativity and technology in interactive entertainment. Game modes like FIFA’s Ultimate Team are a practical example of this concept in action.

AI 52
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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

In the second battle (see second and third screenshot above) they introduce about 5 new concepts to the game, all of which are kind of new for the genre, and the screen gets so chaotic and confusing that it’s hard to follow. Just in that third screenshot alone there are so many concepts which feel new and confusing. This is great!

Mobile 113