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Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. These are updated pretty often based on feedback and playtesting from patrons. For the last four and a half years, I've been working on a sequel to Yomi.
Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Within a couple days, I plan to post a big update to the Codex print-and-play version (for $25+ patrons) that has dozens of balance changes based on the last month of playtesting.
Which game is it though: Fantasy Strike or Rising Thunder? So it's not too surprising that we've each independently been working on different fighting games that have the same emphasis on making moves easy to do; me with Fantasy Strike and Seth with Rising Thunder. You actually can't tell from that headline.
Let people play out the fantasy Simulation is key for a successful VR game. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. So if you’re ever stuck for ideas, think about what roles or fantasies your players will want to experience , and take it from there.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Concept Art. If you're a big lover of fantasy games (and we're betting you are!)
Violence is usually the first thing to prototype in an action game, but here it surprised me how much work it took to hack violence into an existing system that had no concept of it. Since cops ignore consent, I had to program special cop-only exceptions in my core TestSexMood() code function. L of semen for each one.
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