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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.

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‘A sprinkle of alien essence’ brings the Creatures of Ava by Inverge Studios to life

PreMortem.Games

In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. However, as development progressed, the concept evolved into something much more narrative-driven. Remember, sometimes running alone can actually slow you down.

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But the Dutch industry is also home to a vibrant community of indie game developers. Dutch Indies Like Paladin Studios. But also looking out for publishing or funding deals for our own original concepts and prototypes.” by Paladin Studios Another indie you will find at the Netherlands Lounge is Linx Interactive.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. When I discovered the indie movement, with games like Machinarium, Braid, Fez, Limbo, I saw that there was a way to achieve this. I started to follow indie developers I admired on Twitter. How did you come up with the concept for Naiad?

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We Yet, because of such experiments, there are victims.”

Indy 104
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. The game is out now for PC and Nintendo Switch. Get A Space for the Unbound on PC , PlayStation , Xbox and Nintendo Switch.

Art 118
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. The game is out now for PC and Nintendo Switch. Get A Space for the Unbound on PC , PlayStation , Xbox and Nintendo Switch.

Art 104