Remove Concepts Remove Localization Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. What worked?

Games 78
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it. . Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . Once an asset (e.g.

Asset 52
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GSoC 2018 progress report #1

Mircosoft Game Dev

A peer needs to communicate its network terrain, e.g. its public IP address, whether it’s behind a NAT, and its private IP address. The client must set the offer as its local description and send the offer over the signaling server to the other peer, who sets it as the peer’s own remote description. Telephone switchboard, 1975.

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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). Some concepts: More enemies could show up? Generating more paths would likely make Garrisons easier in some regards (unnecessary!), Download(Registry) is even more revealing! If available, that is.

Beta 52
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The Depth Project

Game Design Advice

I want to know if there is some specific structural quality that is shared by Chess and Go and Poker and Bridge and Magic: the Gathering, some recognizable topological feature of their state space terrain. A key concept in addressing this question is the idea of the skill chain , as articulated in Characteristics of Games , by Elias et al.

Feature 40
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On Backtracking in Roguelikes

Grid Sage Games

With backtracking, developers have the unfortunate task of addressing “stair dancing,” or repeatedly using stairs as an easy escape option, even as part of localized combat tactics. Backtracking in terms of “revisiting local areas on the same map,” however, doesn’t seem to get nearly as much discussion.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

The romantic interest Bud is a local ranchhand assigned as a guide. Here my walking mechanic borrows some sensibility from Death Stranding, where terrain can seriously slow down the player's speed, so a skilled player should micro-optimize their route a little and avoid water / hills / obstacles.

Pixel 130