Remove Concepts Remove Mechanics Remove Prototyping
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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

Within days, the concept was pitched to Meta and greenlit enthusiastically. Elements of Steampunk Another highlight is the airplane control mechanism. “We From there, we tested a variety of prototypes and selected the ones that were the most fun, engaging and fit naturally into the theme of our town.”

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. Something I want to feel in a game rather than a structured concept. Despite these challenges, Eugene remains deeply motivated by the vision of players engaging with his work.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.” “We never run out of puzzle ideas!

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.

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The long, surreal development journey of Hungry Pixel’s debut game NetherWorld

PreMortem.Games

Dark and Decadent The initial concept of NetherWorld was just as chaotic as the game itself. Inspired by that idea, Barreno began coding a simple prototype about a heartbroken guy stumbling into a surreal, vice-drenched adventure. The resulting script ballooned from a planned five hours of gameplay to over 15. Oops,” Serra adds.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. This prototype had many worlds, and a lot of the focus was on jumping between them.

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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?