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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Depending on the response from social media, I decide whether to continue expanding on those ideas or not. No amount of playtesting is ever enough, he says. War (what is it good for?)

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Rebots came from a simple concept. We entered Steam Festivals, ran regular playtests and used social media.” With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons. Don’t make a game for six years!” But this idea quickly evolved into something more complex and engaging.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Playtesting is key. “We have an amazing player base and much of our growth comes from word-of-mouth and social media interaction. “At this stage, we dont care about visuals at all.

Puzzle 138
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. I usually start with a location or concept from which I build a ‘mind map’. This concept grew organically from a single idea. If yes – how?

Dev 160
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AWS GDC 2025 Highlights

AWS Games

AWS presented playable ads for Ludeo and powering Xsollas game streaming service, to game streaming smart TVs for JackBox Games and a time-saving proof of concept playtesting workflow for Epic Games. Image 2: GDC 2025 attendees demo Amazon GameLift Streams. Register for a free exhibit hall pass and book a meeting.

AI 52
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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

That concept had been floating around the studio since 2017. Working closely with the community in various playtests over the years and even right now in the lead up to launch gives you a very solid idea of where your game is failing to communicate important concepts. One was an easy choice, Jumplight Odyssey.

Studios 145
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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. Now look, some parts of game design – like playtesting or accessibility testing – can be tedious. “Do I care about the basic concept of the game?” And the second camp?