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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Rebots came from a simple concept. We’ve gotten much better at the practical stuff of making things, prototyping, implementing and polishing,” Porkoláb notes. We entered Steam Festivals, ran regular playtests and used social media.” Don’t make a game for six years!”

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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

Social media has a knack for bringing niche topics to the attention of a large audience. Lately, we see more and more games inspired by these social media trends making it to the top charts in terms of downloads. The studio combined the general concept of the challenge with additional mini games, such as classic runners.

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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

It allows artists to bring concepts to life by adding depth, texture, and realistic lighting to their designs. From 3D architectural renderings to product prototypes and virtual environments for games and movies, 3D visualization is used across various industries to visualize ideas, streamline workflows, and communicate concepts effectively.

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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. Operational failures come from a problem in your plan’s implementation, but not necessarily the core concepts of your plan. Not all failure comes in the form of unsuccessful Kickstarter campaigns.

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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

If you’re the kind of creator who has a few prototype board games in your closet somewhere, consider playing one of them with a few game designers. Order a professional physical prototype of one of your board games. Build up one or more social media accounts on a site such as Twitter, Instagram, or Facebook.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). The idea of a helping instance was indeed present in a very early stage of the concept. Watch the new trailer for GenoTerra right here: 96. The Mechanik II.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. When I’m prototyping, I keep adjusting the visuals until I feel something click in my heart, when it feels like it’s beautiful.” From there it grew into something much more.”