Remove Concepts Remove Mesh Remove Terrain
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices.   Asset placement - depending on mesh height vertices.

Terrain 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings). The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements.

Games 78
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . TextMeshPro. HUD Navigation System by Sickscore Games.

Asset 52
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GSoC 2018 progress report #1

Mircosoft Game Dev

It now supports meshes, armatures, lights, cameras, shape keys, animations (including object transforms, pose bones and property changes in shape keys, lights and cameras), and an automatic material search. A peer needs to communicate its network terrain, e.g. its public IP address, whether it’s behind a NAT, and its private IP address.

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Coherent Creature Design

Mnenad

As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. I found the following website, al.chemy.org , as a reference for concept artist which exactly belong to the topic above.  Designing the game world's creatures.

Terrain 52