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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. When I’m prototyping, I keep adjusting the visuals until I feel something click in my heart, when it feels like it’s beautiful.” From there it grew into something much more.”

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But also looking out for publishing or funding deals for our own original concepts and prototypes.” With the vast library of 1400+ games via PC, as well as via the Cloud on Samsung & LG Smart TV’s and Android, Utomik has quite the reach. “By providing top-quality game development from A to Z.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). The idea of a helping instance was indeed present in a very early stage of the concept. Watch the new trailer for GenoTerra right here: 96. The Mechanik II.

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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

I always had a computer and loved PC games with strong atmospheres. It’s important to stick to the plan to avoid spending years making prototypes, that you will need to adapt in most cases after the first playtests. “I remember being 6 years old, watching my dad type commands on MS-DOS to launch DOOM 2.

Dev 239
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

We made a pilot trailer and concept art that served as a main aesthetic code for the art style. After creating some prototypes, we finally found it. The game is out now for PC and Nintendo Switch. Get A Space for the Unbound on PC , PlayStation , Xbox and Nintendo Switch. Atma has to deal with his magical powers.

Art 118
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

We made a pilot trailer and concept art that served as a main aesthetic code for the art style. After creating some prototypes, we finally found it. The game is out now for PC and Nintendo Switch. Get A Space for the Unbound on PC , PlayStation , Xbox and Nintendo Switch. Atma has to deal with his magical powers.

Art 104
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How to build successful VR games as a solo developer

Game Analytics

And that resulted in the first prototype of Dreadhalls. So rather than coming up with an entirely new concept for his second title, he stuck to his guns and layered in more elements – like in-game combat and the use of limited resources – to get people more engaged. I have a long backlog of game ideas and concepts.

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