Remove Concepts Remove Playtesting Remove Writing
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. I used ChatGPT heavily while writing the backend Amazon service that handles the daily challenge. No amount of playtesting is ever enough, he says. War (what is it good for?)

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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.

Writing 104
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. Then I write down everything I consider relevant into spreadsheets to compare them all. I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’.

Dev 160
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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

This recap post / viewing guide covers only the first half of the series (episodes 01-17) and I'll try to write-up the second half later. Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room.

Art 147
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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” Playtest a Ton. Be direct when writing rules. Use present tense, active voice, and second person when writing rules. With this in mind, let’s talk about how exactly you can make board game rules.

Balance 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ll also be writing responses for Will. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. Along with handling all the business, Ben has playtested and helped develop our designs. Will: I know for me personally, projects are a big concept.

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Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

On his artistic side, Sithlu recalls writing little stories and poems in the back of his notepads but didn’t show them to people until one day in grade 10. “A That’s when I started writing more, getting into poetry. Concept art for upcoming game Moya Sithlu and his family moved to Durban from East London when he was in grade 10.

Studios 129