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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.

Writing 104
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. Then I write down everything I consider relevant into spreadsheets to compare them all. I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’.

Dev 160
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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” Playtest a Ton. Be direct when writing rules. Use present tense, active voice, and second person when writing rules. With this in mind, let’s talk about how exactly you can make board game rules.

Balance 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ll also be writing responses for Will. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. Along with handling all the business, Ben has playtested and helped develop our designs. Will: I know for me personally, projects are a big concept.

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Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

On his artistic side, Sithlu recalls writing little stories and poems in the back of his notepads but didn’t show them to people until one day in grade 10. “A That’s when I started writing more, getting into poetry. Concept art for upcoming game Moya Sithlu and his family moved to Durban from East London when he was in grade 10.

Studios 129
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

All this before there’s ever any playtesting done. It usually starts with a ‘think pad’, which is basically just a google doc where I write down anything to do with a specific game concept. “Having full control over the entire project and its creative direction counts as a pitfall too. I realized I missed this aspect a lot.

Dev 104
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Finding the right people for your studio by running effective tech interviews

PreMortem.Games

I’ve been interviewing developers since 2013, talking to dozens of candidates at companies such as King, Foxglove and Yager, writing job specs for various roles, and providing hiring decisions. During the following Playtesting session, the game designer is unimpressed with the current state, mentioning missing features.

Studios 104