Remove Concepts Remove Prototyping Remove Scripting
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The Growing Significance of Rapid Game Prototyping in Game Development

iXie gaming

However, getting a competitive edge in the industry requires creativity and that’s where rapid game prototyping comes in. This article aims to explore the rising significance of rapid game prototyping in the game development process. The Process of Rapid Game Prototyping Rapid game prototyping is a powerful tool in game development.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

One of the things that fascinates me most about pixel art is that you are working with concepts, like working with Lego pieces. What you create is a representation of a concept, an emotion. But it was far from perfect, so we had to do a lot of little scripts to get the performance we wanted. That’s a wonderful thing.”

Fantasy 156
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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). The idea of a helping instance was indeed present in a very early stage of the concept. Watch the new trailer for GenoTerra right here: 96. The Mechanik II.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. Honestly the concept doesn't make much sense to me, but anyway they pause everything to prepare for Amnesia Fortnight.

Art 147
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

Studios 104
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. This finally leads me to prototyping and validation. At first just a bunch of notes and drawings, after analysis I do have already rough scripts, GDD’s and plenty of documentation. This concept grew organically from a single idea.

Dev 160
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

One of the things that fascinates me most about pixel art is that you are working with concepts, like working with Lego pieces. What you create is a representation of a concept, an emotion. But it was far from perfect, so we had to do a lot of little scripts to get the performance we wanted. That’s a wonderful thing.”

Fantasy 104