Remove Concepts Remove Prototyping Remove Writing
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.

Writing 104
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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. Operational failures come from a problem in your plan’s implementation, but not necessarily the core concepts of your plan. Not all failure comes in the form of unsuccessful Kickstarter campaigns.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

This guide comes in four parts: What are some guidelines for writing good rules? What are some guidelines for writing good rules? Rule writing can be business-like, resembling technicial writing in a lot of ways. Brandon: What are some guidelines for writing good rules? How do you test your rules?

Mechanics 130
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I usually start with a location or concept from which I build a ‘mind map’. Then I write down everything I consider relevant into spreadsheets to compare them all. This finally leads me to prototyping and validation. This concept grew organically from a single idea. Which art and music will be needed? If yes – how?

Dev 160
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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). The idea of a helping instance was indeed present in a very early stage of the concept. Watch the new trailer for GenoTerra right here: 96. The Mechanik II.

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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

If you’re the kind of creator who has a few prototype board games in your closet somewhere, consider playing one of them with a few game designers. Order a professional physical prototype of one of your board games. You don’t have to publish it or market it or any of that. Just go out and make a great board game for fun.

Dev 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ll also be writing responses for Will. Will: I know for me personally, projects are a big concept. To give a good example, I suck at writing rules and they don’t really interest me. Sarah: I’m the one who makes the early prototypes and I’m in charge of the playtesting. How Ben, Sarah, and Will Got Started.