Solo developer Kaighen Finley: “It’s easy to lose myself in game development”
PreMortem.Games
APRIL 17, 2023
Write the idea down in as much detail as is feasible – what it looks or smells like, how it should seem or feel, what effects it should have on the viewer, or on the code. Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts.
Let's personalize your content