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The transition to live services continues | Opinion

GamesIndustry.biz

New platforms brought with them higher fidelity assets, the need for new solutions to technical problems, and consumer expectations of larger, more detailed, and more interactive game worlds – all of which meant that starting to work on a new console generation was expensive, and didn’t get much less expensive as time went on.

Culling 98
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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). This release is built from commit abef5e0d2.

Bug 76
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Thirdparty: mbedTLS: Update to version 3.6.3

Render 85
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications. Unity’s Frustum Culling and Depth Rejection techniques help reduce the amount of geometry processed by discarding objects outside the camera’s view or hidden by others.

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Delores Source Code Released!

Grumpy Gamer

The first is that it uses a very large library of mine, most of which is not used in this engine, so I'd have to go though and cull out all the cruft, not to mention all the proprietary console crap. Releasing the engine source (c++) is problematic for a few reasons.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Multiplayer: Add peer authentication support to the default MultiplayerAPI( GH-67917 ). Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ).

Beta 98
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Delores Source Code Released!

Grumpy Gamer

The first is that it uses a very large library of mine, most of which is not used in this engine, so I’d have to go though and cull out all the cruft, not to mention all the proprietary console crap. Releasing the engine source (c++) is problematic for a few reasons.