This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
at full speed (with a first dev snapshot released yesterday!), Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). We released Godot 4.4 If you havent seen the 4.4
at full speed (with a first dev snapshot released last week!), Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). We released Godot 4.4 If you havent seen the 4.4
Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET This release is built from commit 89a33d28f.
I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. The other downside is these really are the dev tools we used to make the game, and like most in-house dev tools, they are poorly documented and very crude around the edges.
But wait… don’t hit the back button yet… I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. P.S. The dev engine has all the same limitations as the game, so Mac 10.10, Win 10 (dx12) and unfortunately (at this time) no Linux build.
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Core: Improve the console error logging appearance: ( GH-49577 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Core: Improve the console error logging appearance: ( GH-49577 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Core: Improve the console error logging appearance: ( GH-49577 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Core: Improve the console error logging appearance: ( GH-49577 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.
Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET This release is built from commit 89a33d28f.
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Core: Improve the console error logging appearance: ( GH-49577 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Rendering: Portal occlusion culling. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Core: Promote object validity checks to release builds.
Console support. Console support. While, due to legal and practical reasons, we can't provide ports to consoles (save for XBox One via UWP), this does not mean that separate private companies can't. Godot's open license allows any company to port the engine to consoles and offer it as a product. WebAssembly and WebGL 2.0
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Core: Improve the console error logging appearance: ( GH-49577 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript).
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Core: Improve the console error logging appearance: ( GH-49577 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript).
Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Core: Improve the console error logging appearance: ( GH-49577 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript).
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content