Remove Console Remove Culling Remove Dev
article thumbnail

Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

at full speed (with a first dev snapshot released yesterday!), Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). We released Godot 4.4 If you havent seen the 4.4

Bug 76
article thumbnail

Maintenance release: Godot 4.4.1

Mircosoft Game Dev

at full speed (with a first dev snapshot released last week!), Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). We released Godot 4.4 If you havent seen the 4.4

Render 85
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET This release is built from commit 89a33d28f.

Beta 98
article thumbnail

Delores Source Code Released!

Grumpy Gamer

I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. The other downside is these really are the dev tools we used to make the game, and like most in-house dev tools, they are poorly documented and very crude around the edges.

article thumbnail

Delores Source Code Released!

Grumpy Gamer

But wait… don’t hit the back button yet… I also uploaded the dev build of the Delores engine (including the complete debugger) so you can run all your edits and changes. P.S. The dev engine has all the same limitations as the game, so Mac 10.10, Win 10 (dx12) and unfortunately (at this time) no Linux build.

article thumbnail

Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).

Beta 52
article thumbnail

Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).

Beta 52