Remove Console Remove Culling Remove Game Engine
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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). This release is built from commit abef5e0d2.

Bug 76
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Animation: Fix missing process_state error in blend spaces ( GH-104018 ). Thirdparty: mbedTLS: Update to version 3.6.3

Render 86
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Delores Source Code Released!

Grumpy Gamer

Releasing the engine source (c++) is problematic for a few reasons. The first is that it uses a very large library of mine, most of which is not used in this engine, so I'd have to go though and cull out all the cruft, not to mention all the proprietary console crap. It's just an adventure game engine.

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Delores Source Code Released!

Grumpy Gamer

Releasing the engine source (c++) is problematic for a few reasons. The first is that it uses a very large library of mine, most of which is not used in this engine, so I’d have to go though and cull out all the cruft, not to mention all the proprietary console crap. It’s just an adventure game engine.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Multiplayer: Add peer authentication support to the default MultiplayerAPI( GH-67917 ). Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ).

Beta 99
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ). x no longer works in 3.5

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ). x no longer works in 3.5

Beta 52