Remove Console Remove Culling Remove Scripting
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Editor: Update script modified times when saved in EditorNode ( GH-103695 ). XR: Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ( GH-104249 ). Thirdparty: mbedTLS: Update to version 3.6.3

Render 87
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Delores Source Code Released!

Grumpy Gamer

Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores). I start a shell script, wait 15 minutes for the CI machine to build the new engines and 5 seconds later it's on Steam and I can push the "publish" button. Today it's easy. It's too easy.

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Delores Source Code Released!

Grumpy Gamer

Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores). I start a shell script, wait 15 minutes for the CI machine to build the new engines and 5 seconds later it’s on Steam and I can push the “publish” button. Today it’s easy.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Editor: Load and use system emoji font in the editor ( GH-68090 ).

Beta 99
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).

Beta 52