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Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores). I start a shell script, wait 15 minutes for the CI machine to build the new engines and 5 seconds later it's on Steam and I can push the "publish" button. Today it's easy. It's too easy.
Just rebuilding the SCUMM scripts to Monkey Island took over an hour (a job that takes a fraction of a second for Delores). I start a shell script, wait 15 minutes for the CI machine to build the new engines and 5 seconds later it’s on Steam and I can push the “publish” button. Today it’s easy.
Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Editor: Load and use system emoji font in the editor ( GH-68090 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Rendering: Portal occlusion culling. by calling queue_free() ) but is still accessed somewhere else in a script. release, adding an AESContext to provide a scripting interface to AES-ECB and AES-CBC encryption/decryption methods. Portal occlusion culling. Core: Promote object validity checks to release builds.
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Windows: Improve console handling and execute ( GH-55987 ).
which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Console support. Visual Scripting. A year ago, we decided to skip the release of Godot 2.2 Mid- and post-processing.
Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Editor: Load and use system emoji font in the editor ( GH-68090 ).
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