Remove Console Remove Editing Remove Lightmap
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

It's fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ).

Beta 99
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Console support. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Improved 3D manipulation gizmos (multiple-axis editing and scale), thanks to the work of Przemysław Gołąb ( n-pigeon ).

Render 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

It’s fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ).

Beta 40
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). Core: Fix sub-resource storing the wrong index in cache ( GH-49625 ).

Mesh 52