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How to Build Better Live Events with the GameRefinery Live Events Tracker

Game Refinery

With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. The mobile market is incredibly competitive and there’s a growing number of AAA console and PC developers entering the fray.

Build 177
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Baldur’s Gate 3 Cheat Engine: How to Use It Properly

Game Errors

Click on the glowing computer icon to open Process. exe and click on it and then click on Open. Now, look at the value, for example, health, in the game that you want to change and type it in the cheat engine and click on First Scan. Now, type the new health value in the cheat engine and click on the Next Scan.

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

You define messages in the AWS Management Console by specifying what shape they have and what role they have within your backend. Microsoft Visual Studio 2017 or higher (any edition). If you’re not sure what to use here, note that you can inspect the key when viewing the object overview in the Amazon S3 console. Unity 2020.3.

Build 69
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Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

AWS Games

This project is a great starting point for building a dedicated server, and in this walkthrough, we integrate the Amazon GameLift plugin into Lyra and describe how to use Amazon GameLift Anywhere to test and iterate on your game server. Right-click on the LyraStarterGame project file and select “Generate Visual Studio project files”.

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D20 RPG – Board

The Liquid Fire

This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. Add the following: [SerializeField] Tilemap tilemap; [SerializeField] Transform marker; [SerializeField] Point markerPosition; I will use a reference to a Tilemap to display the board data as we make it.

Tile 52
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GSoC 2019 progress report #3

Mircosoft Game Dev

Then there are in-graph editable nodes , which provide a simple yet powerful UX improvement to the Visual Script. These nodes need to inherit from the VisualScriptLists virtual class which has certain conditions for itself hardcoded in the editor that provide the Node with editable input and output value ports. In-graph editable nodes.

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Generate custom game events from Unreal Engine with the Game Analytics Pipeline

AWS Games

This blog post is a step-by-step tutorial that details how to ingest data from games developed in the Unreal game engine using the AWS C++ SDKs with the one-click deployable Game Analytics Pipeline solution as a first step to setting up your own custom game analytics pipeline. Click the Show Policy document drop down.