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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Sony currently maintains its dominant position in console gaming with a 2-to-1 ratio for installed devices compared to its main rival Microsoft. Sony will always keep a foot in electronics.

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Don't like always-online consoles? #DealWithIt | 10 Years Ago This Month

GamesIndustry.biz

Last month we revisited the always-offline launch debacle of Electronic Arts' always-online SimCity. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.

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[From the industry] Electronic Arts Opens Up 23 More Accessibility Patents for Wider Use and Open-Sources Photosensitivity Analysis Plugin

Game Development News

Electronic Artsis continuing its efforts to ensure that video games can be enjoyed by as many people as possible by pledging 23 more patents to itsindustry-first accessibility patent pledge, an initiative that makes accessibility tools and technologies available to developers across the …

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VR hype soars as Facebook buys Oculus | 10 Years Ago This Month

GamesIndustry.biz

The modern era of virtual reality as we know it started around June of 2012, when John Carmack brought the Oculus Rift to the Electronic Entertainment Expo and showed it off to attendees with Doom 3 BFG Edition. Read more

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Electronic Arts streamlines game patching with AWS

AWS Games

Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA.

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The new normal • Video game layoffs are a feature, not a bug

PreMortem.Games

Before the news cycle had fully absorbed Sony’s announcement that it was letting go of 900 people, Electronic Arts released a similar statement regarding the termination of about 5 percent of its total headcount, approximately 670 jobs. It tells you that the current console cycle has reached its final stage.

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Why did Sega buy Rovio?

GamesIndustry.biz

It's the latest example of a long-standing console and PC publisher trying to establish a foothold in the lucrative but highly competitive mobile gaming market, following Take-Two's $12.7 billion purchase of Zynga , Electronic Arts' $2.1